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Node Catalog

Every bundled node in one place. The same list lives in-game under the Docs button — there you can also import an example graph for each node. IDs look like computed:add; you rarely need them because you place nodes by title.

Math

Node Does
computed:add Adds two numbers
computed:math_add / math_subtract / math_multiply / math_divide / math_mod Arithmetic (divide/mod guard against 0)
computed:math_min / math_max / math_pow / math_atan2 Min, max, power, atan2
computed:math_abs / math_sqrt / math_floor / math_ceil / math_round / math_negate Rounding and sign
computed:math_log / math_log10 / math_exp / math_sign Log, exp, sign
computed:math_sin / math_cos / math_tan Trigonometry
computed:math_random Random number
computed:math_clamp Clamp between min and max
computed:math_map Rescale from one range to another
computed:math_lerp Linear interpolation
computed:oscillator Sine oscillator (period, amplitude)

Logic

Node Does
computed:logic_and / or / xor / nand / nor / xnor Two-input gates
computed:logic_not Negation
computed:cmp_eq / cmp_gt / cmp_lt / cmp_ge / cmp_le Comparisons
computed:cmp_approx Approximately equal
computed:edge_rise / edge_fall Rising / falling edge
computed:schmitt Schmitt trigger (hysteresis)
computed:threshold_trigger Threshold trigger with hysteresis (alarm above/below)
computed:mux Multiplexer (picks a or b)

State

Node Does
computed:counter Counts up by a step
computed:delay Delays a value by N ticks
computed:pass_every_n Lets every n-th pulse through
computed:sample_hold Samples a value on a clock
computed:math_average Running average
computed:sr_latch Set/reset latch
computed:d_flipflop D flip-flop

Flow

Node Does
computed:if_branch Conditional routing
computed:switch Selects a or b
computed:tick Fires every tick
computed:pulse Single pulse
computed:event_sender / event_receiver Named wireless events inside one graph

World and redstone

Node Does
computed:world_time Time of day
computed:block_location The computer's x/y/z
computed:block_rotation Yaw, pitch, roll
computed:block_presence Reports present / absent plus the block's id (e.g. minecraft:stone) for face X
computed:display_present Whether a display answers: monitor at face X or a paired portable (attached boolean, present / absent text)
computed:redstone_input Read redstone level
computed:comparator_read Read comparator
computed:redstone_emitter Output redstone
computed:bool_to_level / level_to_bool Convert redstone levels
computed:quantize_redstone Round to 0–15
computed:display Display sink
computed:rgb_preview RGB LED preview
computed:command Run a command (disabled — see endpoint docs)

Text and sources

Node Does
computed:text_source Constant text
computed:concatenate_strings Join strings
computed:number_to_text Format a number as text
computed:constant Constant number
computed:color_source Constant color

Networking

Node Does
computed:net_send Send a message to a computer ID
computed:net_broadcast Send to every computer
computed:net_receive Receive messages (sender, message)

Widgets and monitors

See Monitors for layout rules.

Node Does
computed:text_widget One line of text
computed:number_widget Right-aligned number
computed:number_input_widget Editable number
computed:text_input_widget Editable text
computed:text_block_widget Multi-line text
computed:button_widget Clickable button
computed:checkbox_widget Toggle
computed:slider_widget Slider
computed:progress_bar_widget Progress bar
computed:clock_widget Clock
computed:table_widget Table
computed:panel_widget Background panel
computed:terminal_widget Terminal area
computed:terminal_line One styled line
computed:peripheral Monitor — up to 16 widgets to a screen
computed:glasses_hud Glasses HUD — up to 16 widgets on every linked player's glasses

Speaker

See Speaker.

computed:speaker_play_note, speaker_play_sound, speaker_play_wave, speaker_play_sweep, speaker_play_disc, speaker_play_sequence, speaker_stop, speaker_eject, speaker_status.

Integrations

See Integrations for setup notes.

Node Does
computed:cc_input / cc_output CC:Tweaked channel values
computed:create_kinetic Read a Create block's speed/stress/capacity
computed:create_link_sender / create_link_receiver Create redstone links
computed:aeronautics_telemetry All 22 telemetry fields at once
computed:aeronautics_present / _name / _source Contraption presence, name, source
computed:aeronautics_position / _velocity / _angular_velocity Position and motion vectors
computed:aeronautics_speed / _vertical_speed / _altitude / _distance / _heading / _pitch / _roll Scalars and orientation
computed:aeronautics_forward / _right Heading and right frames
computed:aeronautics_velocity_sensor Speed sensor with announcements