Node Catalog
Every bundled node in one place. The same list lives in-game under the Docs button — there you
can also import an example graph for each node. IDs look like computed:add; you rarely need them
because you place nodes by title.
Math
Node
Does
computed:add
Adds two numbers
computed:math_add / math_subtract / math_multiply / math_divide / math_mod
Arithmetic (divide/mod guard against 0)
computed:math_min / math_max / math_pow / math_atan2
Min, max, power, atan2
computed:math_abs / math_sqrt / math_floor / math_ceil / math_round / math_negate
Rounding and sign
computed:math_log / math_log10 / math_exp / math_sign
Log, exp, sign
computed:math_sin / math_cos / math_tan
Trigonometry
computed:math_random
Random number
computed:math_clamp
Clamp between min and max
computed:math_map
Rescale from one range to another
computed:math_lerp
Linear interpolation
computed:oscillator
Sine oscillator (period, amplitude)
Logic
Node
Does
computed:logic_and / or / xor / nand / nor / xnor
Two-input gates
computed:logic_not
Negation
computed:cmp_eq / cmp_gt / cmp_lt / cmp_ge / cmp_le
Comparisons
computed:cmp_approx
Approximately equal
computed:edge_rise / edge_fall
Rising / falling edge
computed:schmitt
Schmitt trigger (hysteresis)
computed:threshold_trigger
Threshold trigger with hysteresis (alarm above/below)
computed:mux
Multiplexer (picks a or b)
State
Node
Does
computed:counter
Counts up by a step
computed:delay
Delays a value by N ticks
computed:pass_every_n
Lets every n-th pulse through
computed:sample_hold
Samples a value on a clock
computed:math_average
Running average
computed:sr_latch
Set/reset latch
computed:d_flipflop
D flip-flop
Flow
Node
Does
computed:if_branch
Conditional routing
computed:switch
Selects a or b
computed:tick
Fires every tick
computed:pulse
Single pulse
computed:event_sender / event_receiver
Named wireless events inside one graph
World and redstone
Node
Does
computed:world_time
Time of day
computed:block_location
The computer's x/y/z
computed:block_rotation
Yaw, pitch, roll
computed:block_presence
Reports present / absent plus the block's id (e.g. minecraft:stone) for face X
computed:display_present
Whether a display answers: monitor at face X or a paired portable (attached boolean, present / absent text)
computed:redstone_input
Read redstone level
computed:comparator_read
Read comparator
computed:redstone_emitter
Output redstone
computed:bool_to_level / level_to_bool
Convert redstone levels
computed:quantize_redstone
Round to 0–15
computed:display
Display sink
computed:rgb_preview
RGB LED preview
computed:command
Run a command (disabled — see endpoint docs )
Text and sources
Node
Does
computed:text_source
Constant text
computed:concatenate_strings
Join strings
computed:number_to_text
Format a number as text
computed:constant
Constant number
computed:color_source
Constant color
Networking
Node
Does
computed:net_send
Send a message to a computer ID
computed:net_broadcast
Send to every computer
computed:net_receive
Receive messages (sender, message)
See Monitors for layout rules.
Node
Does
computed:text_widget
One line of text
computed:number_widget
Right-aligned number
computed:number_input_widget
Editable number
computed:text_input_widget
Editable text
computed:text_block_widget
Multi-line text
computed:button_widget
Clickable button
computed:checkbox_widget
Toggle
computed:slider_widget
Slider
computed:progress_bar_widget
Progress bar
computed:clock_widget
Clock
computed:table_widget
Table
computed:panel_widget
Background panel
computed:terminal_widget
Terminal area
computed:terminal_line
One styled line
computed:peripheral
Monitor — up to 16 widgets to a screen
computed:glasses_hud
Glasses HUD — up to 16 widgets on every linked player's glasses
Speaker
See Speaker .
computed:speaker_play_note, speaker_play_sound, speaker_play_wave, speaker_play_sweep,
speaker_play_disc, speaker_play_sequence, speaker_stop, speaker_eject, speaker_status.
Integrations
See Integrations for setup notes.
Node
Does
computed:cc_input / cc_output
CC:Tweaked channel values
computed:create_kinetic
Read a Create block's speed/stress/capacity
computed:create_link_sender / create_link_receiver
Create redstone links
computed:aeronautics_telemetry
All 22 telemetry fields at once
computed:aeronautics_present / _name / _source
Contraption presence, name, source
computed:aeronautics_position / _velocity / _angular_velocity
Position and motion vectors
computed:aeronautics_speed / _vertical_speed / _altitude / _distance / _heading / _pitch / _roll
Scalars and orientation
computed:aeronautics_forward / _right
Heading and right frames
computed:aeronautics_velocity_sensor
Speed sensor with announcements